Types of Units[]
- Civilian units are those that have no immediate military use (can't attack) and perform a wide range of useful activities, from constructing improvements to founding cities. Civilian units are often expended after performing their duties, especially if they are Great People. Also, all civilian units can be instantly destroyed, or even captured by any enemy military unit which moves into their tile.
There are several types of military units, which are often referred to in other articles:
- Land units. These are all units which are designed to act on land. Once the Fishing technology is researched, they can enter water tiles through the process of Embarkation. While embarked, land units use transport ships to move across water. In this state they can't attack (unless they attack a land tile), and are themselves very vulnerable to attack. Certain abilities can diminish this vulnerability.
- Naval units or Ships. These are the units native to water tiles. They can only be built in coastal cities, and can only move on water tiles. Ranged naval units may attack units on the land, though.
- Melee units. All those units which can only attack in melee - that is, units in tiles adjacent to them. They can be both land and naval. See also Melee combat.
- Archery or Ranged units. All those units that have ranged attack capabilities (can fire on units from several squares distance). They can be both land and naval. See also Ranged combat.
- Siege units or weapons. These are land units specifically designed to attack cities. All of them have an attack bonus against cities and a penalty against land units, except for the Hwach'a. All siege units, except Rocket Artillery, suffer a movement penalty in enemy territory and do not need to set up before attacking.
- Mounted units. These are highly mobile land units, specializing in hit-and-run attacks. A common trait of theirs is the ability to move after attacking.
- Gunpowder units. These are middle and late-game land units, armed with guns. They are essentially modern melee units, replacing the melee units of earlier eras.
- Armored units. Late-game mobile land units. They are the practical successors of mounted units.
- Air units. These are late-game units that are able to fly. These units are essentially melee units which are able to move through the air. See also Air combat.
- Bomb units. These are powerful late-game units. They explode when used to attack, meaning that they can only be used once.
Civilian Units[]
Diplomatic Units
[]
Religious Units[]
Great People[]
Great artist
Great engineer
Great general
Khan (Mongolia only)
Great merchant
Merchant of Venice (Venice only)
Great scientist
Great admiral
Great prophet
Great musician
Great writer
Great Diplomat
Ancient Era[]
Archer
Brute (Barbarians only)
Caravan
Chariot archer
Companion cavalry (Greece only)
Galley (Barbarians only)
Hand-Axe (Barbarians only)
Hoplite (Greece only)
Horseman
Immortal (Persia only)
Jaguar (Aztecs only)
Mandekalu cavalry (Songhai only)
Pathfinder
Pictish warrior (Celts only)
Quinquereme (Carthage only)
Settler
Siege tower (Assyria only)
Slinger (Inca only)
Spearman
War chariot (Egypt only)
War Elephant
Warrior
Work boat
Worker
Classical Era[]
Atlatlist (Maya only)
Ballista (CS gifted only)
Battering ram (CS gifted only)
Berserker (Denmark only)
Bowman (Babylon only)
Cargo ship
Catapult
Composite bowman
Dromon
Emissary
Horse archer (Huns only)
Kris swordsman (Indonesia only)
Legion (Rome only)
Mohawk warrior (Iroquois only)
Scout
Skirmisher
Swordsman
Trireme
Medieval Era[]
Bandeirantes (Brazil only)
Camel archer (Arabia only)
Caravel
Cataphract (Byzantium only)
Chu-ko-nu (China only)
Conquistador (Spain only)
Crossbowman
Envoy
Explorer
Galleass
Great galleass (CS gifted only)
Heavy Skirmisher
Hwach'a (Korea only)
Knight
Landsknecht (Policy specific unit)
Longbowman (CS gifted only)
Longswordsman
Maori warrior (Polynesia only)
Naresuan's elephant (Siam only)
Nau (Portugal only)
Pikeman
Samurai (Japan only)
Trebuchet
Turtle ship (CS gifted only)
Renaissance Era[]
Cannon
Carolean (Sweden only)
Corvette
Cuiraissier
Frigate
Hakkapeliitta (CS gifted only)
Hussar (Austria only)
Impi (Zulus only)
Janissary (Ottomans only)
Lancer
Minuteman (America only)
Musketeer (France only)
Musketman
Naga-Malla (India only)
Pioneer
Sipahi (CS gifted only)
Sea beggar (Netherlands only)
Ship of the line (England only)
Tercio
Winged hussar (Poland only)
Industrial Era[]
Archaeologist
Berber cavalry (Morocco only)
Cavalry
Comanche riders (Shoshone only)
Cossack (Russia only)
Cruiser
Diplomat
Field Gun
Fusilier
Gatling gun
Ironclad
Mehal sefari (Ethiopia only)
- Zeppelin Zeppelin
Modern Era[]
Anti-aircraft gun
Artillery
Bomber
- Colonist Colonist
Foreign legion (Ideology specific unit)
Landship
Light Tank
Machine gun
Panzer (Germany only)
Paratrooper
Pracinha (CS gifted only)
Rifleman
Triplane
Atomic Era[]
Ambassador
Atomic bomb
B17 (Ideology specifc unit)
Battleship
Bazooka
Carrier
Destroyer
Fighter
Guerilla Fighter (Ideology specific unit)
Guided missile
Heavy bomber
Infantry
Mercenaries (Policy specific unit)
Submarine
Tank
Zero (Ideology specific unit)
Information Era[]
Giant death robot
Helicopter gunship
Jet fighter
Mechanized infantry
Missile cruiser
Mobile SAM
Modern armor
Nuclear missile
Nuclear submarine
Rocket artillery
Special Forces
SS Booster
SS Cockpit
SS Engine
SS Stasis Chamber
Stealth bomber
XCOM Squad