Bonus Resources[]
Note the difference between improved and unimproved yields. For instance, Bananas have no base yield but give 3 food and 1 gold when improved. Alternatively, Wheat only gets the 1F from a Farm.
Bonus | Unimproved Yield | Improved Yield | Building Yield | What Building |
---|---|---|---|---|
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0 | 3 ![]() ![]() |
1 ![]() |
Granary;
Customs House |
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1 ![]() |
1 ![]() ![]() |
1 ![]() |
Granary |
![]() |
1 ![]() |
1 ![]() ![]() |
2 ![]() |
Stable |
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1 ![]() |
1 ![]() |
1 ![]() |
Granary |
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2 ![]() |
1 ![]() ![]() |
1 ![]() |
Harbor;
Seaport |
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1 ![]() |
1 ![]() ![]() |
2 ![]() |
Stable |
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1 ![]() |
2 ![]() ![]() pre-Renaissance wonders (Quarry) |
2 ![]() |
Stone Works |
![]() |
1 ![]() |
(Farm +1 ![]() |
1 ![]() |
Granary |
Strategic Resources[]
A Strategic Monopoly is achieved by having more than 25% of the map's quantity of that Resource. A Global Monopoly requires over 50% of the Resource.
Unlike Luxuries, the number on each tile matters. Russia has an easier time getting these as their Resources are worth double.
Some buildings can produce strategic resources.
Aluminum - Recycling Center (x2) Coal - Slater Mill [WW] (x2)
Note: The following buildings require strategic resources before they can be build. If you fall under the Resource Count for a building, your Building Maintenance costs rise!
Aluminum - Hydroplant, Wind Plant, Spaceship Factory Coal - Seaport, Train Station, Factory, Coal Plant (x2) Horses - Agribusiness (x2) Iron - Mine Field Uranium - Nuclear Plant
Luxury Resources[]
Includes More Luxuries' Resources. You can use the East India Company to boost you to the 50% Global Monopoly Bonus as it is the only Building now that doubles Resources.
Indonesia's Unique Ability and Unique Building (Candi) make an Indonesian Luxury nearby. Their Yields seem as if they were already boosted by a Building.
A Global Monopoly requires over 50% of the Resource.
Luxuries | Unimproved Yield | Improved Yield | Building Yield | What Building | Global Monopoly |
---|---|---|---|---|---|
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1 ![]() ![]() |
2 ![]() |
1 ![]() ![]() |
Temple | 6 ![]() |
Brazilwood | 1 ![]() |
(Brazilwood Camp +1 ![]() |
2 ![]() | ||
![]() |
1 ![]() ![]() |
1 ![]() ![]() |
1 ![]() ![]() |
Garden | 2 ![]() |
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1 ![]() |
1 ![]() ![]() |
Indonesian | Candi | 6 ![]() |
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1 ![]() ![]() |
2 ![]() |
1 ![]() ![]() |
Garden | +2 ![]() |
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1 ![]() ![]() |
2 ![]() |
1 ![]() ![]() |
Customs House | +10% ![]() |
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1 ![]() |
1 ![]() ![]() |
2 ![]() |
Forge | +10% ![]() |
![]() |
2 ![]() ![]() |
1 ![]() ![]() |
1 ![]() |
Harbor; Seaport | 2 ![]() |
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2 ![]() |
2 ![]() ![]() |
1 ![]() ![]() |
Caravansary | 3 ![]() |
![]() |
1 ![]() ![]() |
1 ![]() ![]() |
1 ![]() |
Harbor; Seaport | 3 ![]() |
![]() |
1 ![]() |
1 ![]() ![]() |
1 ![]() ![]() |
Ampitheatre | 3 ![]() |
![]() |
1 ![]() |
1 ![]() ![]() |
1 ![]() ![]() |
Caravansary | 6 ![]() |
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1 ![]() |
1 ![]() ![]() ![]() |
2 ![]() ![]() |
Bank | +10% ![]() |
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2 ![]() |
City State | 6 ![]() | ||
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2 ![]() |
1 ![]() ![]() |
3 ![]() |
Bank | +25% ![]() |
![]() |
2 ![]() |
1 ![]() ![]() |
1 ![]() ![]() |
Temple | 2 ![]() |
![]() |
1 ![]() |
1 ![]() ![]() |
3 ![]() |
Circus | +25% ![]() |
![]() |
2 ![]() |
1 ![]() ![]() |
1 ![]() ![]() |
Stone Works | +25% ![]() |
![]() |
2 ![]() |
City State | 6 ![]() | ||
![]() |
1 ![]() |
1 ![]() ![]() |
2 ![]() |
Ampitheatre | +25% ![]() |
![]() |
1 ![]() |
2 ![]() ![]() pre-Industrial wonders (Quarry) |
1 ![]() ![]() |
Stone Works | +10% ![]() |
![]() |
2 ![]() |
1 ![]() ![]() |
Indoneisian | Candi | 2 ![]() |
![]() |
1 ![]() ![]() |
1 ![]() ![]() |
1 ![]() ![]() |
Arena | +10% ![]() |
![]() |
2 ![]() |
1 ![]() ![]() |
1 ![]() |
Harbor; Seaport | 2 ![]() |
![]() |
1 ![]() ![]() |
2 ![]() ![]() |
Indonesian | Candi | 3 ![]() |
![]() |
2 ![]() |
1 ![]() ![]() |
1 ![]() ![]() |
Arena | 3 ![]() |
![]() |
2 ![]() |
City State | +25% ![]() | ||
![]() |
1 ![]() |
1 ![]() ![]() |
2 ![]() |
Stone Works | +10% ![]() |
![]() |
2 ![]() |
3 ![]() |
1 ![]() ![]() |
Ampitheatre | +10% ![]() |
![]() |
1 ![]() |
2 ![]() ![]() |
1 ![]() ![]() ![]() |
Bank | 2 ![]() |
![]() |
1 ![]() |
1 ![]() ![]() |
1 ![]() ![]() |
Market | 2 ![]() |
![]() |
1 ![]() ![]() |
1 ![]() ![]() |
1 ![]() ![]() |
Market | +10% ![]() |
![]() |
2 ![]() |
2 ![]() |
2 ![]() ![]() |
Customs House | +10% ![]() |
![]() |
2 ![]() |
3 ![]() |
3 ![]() |
Customs House | 2 ![]() |
![]() |
2 ![]() |
1 ![]() ![]() |
2 ![]() |
Caravansary | 3 ![]() |
![]() |
1 ![]() ![]() |
1 ![]() ![]() |
1 ![]() |
Harbor; Seaport | +10% ![]() |
![]() |
1 ![]() ![]() |
1 ![]() ![]() |
1 ![]() ![]() |
Temple | 2 ![]() |
Exploration Continued Mod[]
These Resources have been improved to be up to Vox Populi standards.