Fixed some issues related to third party peace logic with minors in peace deals
3rd party peace brokering: Now requires a warscore of +75 or more to negotiate (should only occur in the event of a major victory)
Fixed some Pantheons persisting if you did not found a religion and/or have your cities converted
Austrian UA now recovers influence properly (if negative)
Made some adjustments to the AI to encourage more opportunitstic martial activities, especially in the early game
Fixed Event bonuses not always applying to new cities properly
Adjusted deal tech valuation to avoid zero values
Added default value for Game.GetMinimumVassalTurns() and Game.GetMinimumVoluntaryVassalTurns() for nonstandard speeds
Fixed Border growth being blocked by promises in some instances
Fixed EIC double luxury logic re: GP and Kasbah improvements
Fixed vanilla bug re: remaining at war with dead civs
Fixed ally war/peace logic for Minors in some instances
Adjustments to AI major-major diplomacy and military construction logic
Adjusted some diplomatic values to make the AI more sensitive to war/peace and victory conditions
Fixed some event and text issues
Puppets now use default AI instead of Growth AI
Optimizations of AI messenger/diplomat AI routines
Bugfixes and merges with Iamblichos and Ilteroi code bases
Fixed some JFD things and added JFD requests
Ritual overtuned a little - brought down to 30% (was 50%)
Buff scripture a little - now 30% (was 25%)
Japan: Dojo loses Culture/Production from Iron/Horses. Instead, gains following ability: when a unit created in this City levels up, gain Culture based on its current level. (Current scaler: 15 Culture x unit level) Design: Japan has the potential to be a real cultural powerhouse via the creation and maintenance of high-experience units.
America: Removed Museum requirement for Smithsonian, moved to Scientific Theory, added Broadcast Tower to Culture/Science bonus of Museum.
Polynesia: Moai gain +1 Production from adjacent Moai (in addition to existing +1 culture). Moai connections can be hard to make - this makes those connections even sweeter.
Siam: Wat moved to Theology, price dropped to 275. Good building, but came too late to really have the impact it should.
Germany: Hanse base gold now +5 (was +2), gains additional Merchant specialist. Should help Germany in the mid-game, when it really starts to turn on its diplomatic engine.
Greece: The Acropolis now has 150% more acrop (raised defense from 4 to 10). Forgot about the Acropolis when making defense adjustments to walls etc.
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