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Fixes and Optimizations:[]
- Fixed some CP event linker issues
- NOTE: Removed slow legacy event code for events (causing irreversible CTDs in some cases) - mods using legacy event linker code must remove that for this version!
- Reworked AI Military logic a LOT
- Added tile yield art for local culture, admiral and general points
- A few more random CTD, bugfix, and quirk fixes
- Some text fixes and general cleanup
- Tons of work on tactical AI logic for things like naval invasions
- Fixed UA scaling for era yields on NW
- Fixed city connection oddities for non-mainland cities and routes
- Assorted bugfixes and optimizations, reported and non-reported
- Fixed some CP lua issues and (hopefully) fixed missing specialist culture for EUI tooltip
Civs:[]
- Carolean - gains Hakkapellitta 'If on same tile as GG, +15% attack' promotion. Small, niche promotion, but flavorful.
Tenets:[]
- Moved Volunteer Army to Level 1, Moved Civil Society to Level 2
- Increased Urbanization Food to +2 (Was +1)
- Creative Expression now +2 Golden Age Points on Buildings (was +2 Culture)
- Worker's Faculties - now 10% science for city (Was +3)
Wonders:[]
- Machu Picchu - now 33% from City connections (was 15)
- Cristo Redentor - 25 Tourism, +2 Tourism/GAP/Culture from Hotels; loses -10% policy cost element. Now a potent Tourism wonder
- Eiffel Tower - now -10% policy cost reduction - removed tourism bonus. Earlier bonus makes the -10% policy cost have real lasting value
- Notre Dame - gains free Cathdral
- Alhambra now 10% Culture (was 20)
- Sistine Chapel - now 10% culture (was 15%)
- Himeji Castle - gains 15% defense modifier in all cities
- Red Fort - now 30 defense and 100 HP (was 12 defense)
- Tower of Pisa - now 10% GP in all cities (was 25%), - 15% added to wonder city (so 25% in wonder city, 10% elsewhere)
CSD:[]
- Court Scribe - gives 1 free Emissary on construction