National Wonders can only be built once by each civilization. Their gold and production costs increase for every city you have in your empire, the listed numbers are for one city. Gold hurrying gives 50% of the production cost. Every National Wonder besides the Founder Belief Wonders requires an amount of national population that rises for every city in the empire.
Ancient[]
Name | Cost | Effect | Note |
---|---|---|---|
Palace |
+3 Production, +5 Gold, +6 Science, +1 Culture, +5 City Defense Strength 1 Empty Great Work of Art or Artifact Slot. 1 Science for every 3 citizens in the city |
Automatically built in the Capital. When one of the following actions is completed, receive an Tourism boost with all known Civs based on your recent Culture output :
|
Classical[]
Name | Cost | Effect | Note |
---|---|---|---|
Circus Maximus | 135 Production
120 Gold |
+1 Culture +2 Happiness
-20% Culture needed modifier +10% Culture and Gold during We Love The King Day in the city where it is is built. |
Requires an Arena built in the city |
Heroic Epic | 135 Production
120 Gold |
+1 Culture 1 Great Work of Writing slot
All newly-trained land units receive the Morale promotion |
Requires a Barracks built in the city |
National Monument | 135 Production
120 Gold |
+1 Culture 1 Great Work of Art of Artifact
+25% Great People generation in this city Receive 50 Golden Age points whenever you unlock a policy, scaling with Era. |
Requires a Monument built in the city |
School of Philosophy | 135 Production
120 Gold |
+5 Science +5 Culture
+2 Great Scientist Points 1 Great Work of Writing slot +20% Science in the city during Golden Ages |
Requires a Library built in the city |
Scrivener's Office | 125 Production
110 Gold |
+1 Culture +1 Great Diplomat Points
+1 Paper 1 Civil Servant specialist +10% Production to diplomacy units +10% of the production of the city is added to the current production amount every time the city gains a citizen |
Can only be constructed in the Capital |
Medieval[]
Name | Cost | Effect | Note |
---|---|---|---|
East India Company | 135 Production
120 Gold |
+4 Gold -20% Gold needed modifier
Trade routes other players make to a city with an East India Company will generate an extra 4 gold for the city owner and the trade route owner gains an additional 2 gold for the trade route |
Requires a Customs House in the city |
Grand Temple | 135 Production
120 Gold |
+6 Faith -25% Religious needed modifier
1 Great Work of Music slot Starts a Golden Age |
Requires a Temple in the city |
Oxford University | 135 Production
120 Gold |
+3 Science +3 Culture
-20% Science needed modifier 2 Great Work of Writing slots (+3 Science if themed) Free Great Scientist +50 Culture every time you research a technology, scaling with era |
Requires a University in the city |
Ironworks | 135 Production
120 Gold |
+10 Production +50 Science when you construct a building in this city, scaling with era | Requires a Forge in the city |
Renaissance[]
Name | Cost | Effect | Note |
---|---|---|---|
Hermitage | 135 Production
120 Gold |
+2 Culture +1 Culture for every 4 citizens in the city
3 Great Work of Art of Artifact slots (+5 gold if themed) |
Requires an Opera House in the city |
Printing Press | 135 Production
120 Gold |
+1 Culture+1 Great Diplomat Points
+1 Paper 1 Civil Servant specialist +20% production of diplomatic units All diplomatic units receive the Literacy promotion: Grants +5 Influence when you conduct a diplomatic mission, +1 movement for diplomatic units, and the ability to ignore terrain costs |
Requires a Chancery in the city |
Industrial[]
Modern[]
Name | Cost | Effect | Note |
---|---|---|---|
Foreign Bureau | 135 Production
120 Gold |
+1 Culture +1 Great Diplomat Points
+2 Paper 1 Civil Servant specialist +20% Production of Diplomatic Units All Diplomatic units receive the Diplomatic Immunity promotion: Grants +5 Influence when you conduct a Diplomatic Mission and the ability to enter a rival player's territory without an Open Borders agreement |
Requires a Wire Service in the city |
Hall of Honor | 135 Production
120 Gold |
+15 Faith +15 Tourism
+1 Great Diplomat Points 1 Civil Servant specialist +1 Paper Receive one vote in the World Congress for every enemy capital you control |
Requires Autocracy
Requires a Military Academy in the city |
International Finance Center | 135 Production
120 Gold |
+15% Food +15% Gold
+1 Great Diplomat Points 1 Civil Servant Specialist +1 Paper Receive one vote in the World Congress for every Declaration of Friendship you currently have with other players |
Requires Freedom
Requires a Stock Exchange in the city |
Palace of Culture and Science | 135 Production
120 Gold |
+15% Science +15% Culture
+1 Great Diplomat Points 1 Civil Servant specialist +1 Paper Receive one vote in the World Congress for every Defensive Pact you currently have with other players |
Requires Order
Requires a Public School in the city |
Atomic[]
Name | Cost | Effect | Note |
---|---|---|---|
National Intelligence Agency | 135 Production
120 Gold |
-30% Defense needed modifier 1 additional spy
Levels up all existing spies 15% reduction in enemy spy effectiveness |
Requires a Police Station in the city |
Information[]
Name | Cost | Effect | Note |
---|---|---|---|
National Visitor Center | 410 Production
260 Gold |
100% of the Culture from World Wonders, Natural Wonders, and Improvements is added to the Tourism of the city.
+100% Tourism output from Great Works |
Requires a Hotel in the city |
Founder Belief[]
Name | Cost | Effect | Note |
---|---|---|---|
Apostolic Palace | 305 Production |
+3 Faith +4 Golden Age points. +5 Golden Age points from all Holy Sites. Reduces Religious Division, and allows you to select a Reformation Belief. Boosts Pressure of Religious Majority emanating from this city by 25%, and increases city resistance to conversion by 20%. Receive 1 additional vote to the World Congress for every 8 cities following your Religion. |
May only be constructed in a Holy City, and only if at least 20% of the global population follows your religion. Requires Apostolic Tradition founder belief. |
Celestial Throne | 305 Production |
+2 Food, +2 Production, +2 Gold, +2 Science, +2 Culture, +2 Faith +5 Faith from all Holy Sites. Reduces Religious Division, and allows you to select a Reformation Belief. Boosts Pressure of Religious Majority emanating from this city by 25%, and increases city resistance to conversion by 20%. Receive 1 additional vote to the World Congress for every 8 cities following your Religion. |
May only be constructed in a Holy City, and only if at least 20% of the global population follows your religion. Requires Mandate of Heaven founder belief. |
Divine Court | 305 Production |
+3 Faith, +6 Gold +5 Gold from all Holy Sites. Reduces Religious Division, and allows you to select a Reformation Belief. Boosts Pressure of Religious Majority emanating from this city by 25%, and increases city resistance to conversion by 20%. Receive 1 additional vote to the World Congress for every 8 cities following your Religion. |
May only be constructed in a Holy City, and only if at least 20% of the global population follows your religion. Requires Holy Law founder belief. |
Grand Ossuary | 305 Production |
+6 Faith +5 Culture from all Holy Sites. Reduces Religious Division, and allows you to select a Reformation Belief. Boosts Pressure of Religious Majority emanating from this city by 25%, and increases city resistance to conversion by 20%. Receive 1 additional vote to the World Congress for every 8 cities following your Religion. |
May only be constructed in a Holy City, and only if at least 20% of the global population follows your religion. Requires Theocratic Rule founder belief. |
Great Altar | 305 Production |
+4 Faith +15% Military Unit Production +5 Production from all Holy Sites. Reduces Religious Division, and allows you to select a Reformation Belief. Boosts Pressure of Religious Majority emanating from this city by 25%, and increases city resistance to conversion by 20%. Receive 1 additional vote to the World Congress for every 8 cities following your Religion. |
May only be constructed in a Holy City, and only if at least 20% of the global population follows your religion. Requires Hero Worship founder belief. |
Holy Council | 305 Production |
+3 Faith, +5 Food +5 Science from all Holy Sites. Reduces Religious Division, and allows you to select a Reformation Belief. Boosts Pressure of Religious Majority emanating from this city by 25%, and increases city resistance to conversion by 20%. Receive 1 additional vote to the World Congress for every 8 cities following your Religion. |
May only be constructed in a Holy City, and only if at least 20% of the global population follows your religion. Requires Council of Elders founder belief. |
Mausoleum | 305 Production |
+4 Faith Gain Faith when an owned unit is killed in battle. Bonus scales with Era. +5 Faith from all Holy Sites. Reduces Religious Division, and allows you to select a Reformation Belief. Boosts Pressure of Religious Majority emanating from this city by 25%, and increases city resistance to conversion by 20%. Receive 1 additional vote to the World Congress for every 8 cities following your Religion. |
May only be constructed in a Holy City, and only if at least 20% of the global population follows your religion. Requires Ceremonial Belief founder belief. |
Reliquary | 305 Production |
+3 Faith, +2 Culture 4 Great Work of Art of Artifact Slots. (+10 Faith if Themed) +5 Tourism from all Holy Sites. Reduces Religious Division, and allows you to select a Reformation Belief. Boosts Pressure of Religious Majority emanating from this city by 25%, and increases city resistance to conversion by 20%. Receive 1 additional vote to the World Congress for every 8 cities following your Religion. |
May only be constructed in a Holy City, and only if at least 20% of the global population follows your religion. Requires Way of the Pilgrim founder belief. |
Sacred Garden | 305 Production |
+2 Faith +5 Culture. +5 Food from all Holy Sites. Reduces Religious Division, and allows you to select a Reformation Belief. Boosts Pressure of Religious Majority emanating from this city by 25%, and increases city resistance to conversion by 20%. Receive 1 additional vote to the World Congress for every 8 cities following your Religion. |
May only be constructed in a Holy City, and only if at least 20% of the global population follows your religion. Requires Way of Transcendence. |
World Congress[]
Name | Cost | Effect | Note |
---|---|---|---|
Consulate | 1700 Production per Civ | Receive an additional Delegate in the World Congress | May only be built collaboratively through the World Congress. |