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Below you will find a list of all civilizations and leaders in Vox Populi, as well as their unique abilities, improvements, units, and buildings.

Civilization Leader Unique Ability Unique Unit Unique Building/Improvement
American (Civ5)American George Washington Manifest Destiny

All land military units have +1 sight.

50% discount when purchasing tiles, and tile purchases grant +20 20xProduction Production (scales with era).

Can Purchase tiles already owned by other Civilizations, though at a much higher 20xGold Gold cost than normal.

Minuteman, replaces Musketman.

+3 20xStrength5 Combat Strength and +1 20xRangedStrength5 Ranged Combat Strength.

Starts with the Accuracy I promotion and can move through rough terrain as though it were clear.

Earns points towards a GoldenAge5 Golden Age when it defeats an enemy.

The Smithsonian, replaces Hermitage.

5 20xCulture Culture and 1 20xHappiness Happiness.

+25% 20xCulture Culture in the city, and 50% of the 20xCulture Culture from Great Works, World Wonders, Natural Wonders, and improvements is added to the 20xTourism Tourism output of the city.

Boosts the 20xCulture Culture and 20xScience5 Science output of Museums and Broadcast Towers in all Cities by +5.

Contains 3 Slots for Great Works of Art or Artifacts.

+5 20xScience5 Science and +5 20xCulture Culture if Themed.

Does not require an Opera House in this City.

Arabian (Civ5)

Arabian

Harun al-Rashid One Thousand and One Nights

When you complete a Historic Event, +1 20xScience5 Science and 20xCulture Culture in your Capital Capital. In addition, you also gain 15% towards the progress of a random GreatPeople Great Person.

Camel Archer, replaces Heavy Skirmisher.

+2 20xStrength5Combat Strength and +3 20xRangedStrength5 Ranged Combat Strength.

Starts with the Splash Damage and Withdraw Before Melee promotions.

Does not require horses.

Bazaar, replaces the Market.

4 20xGold Gold, 2 20xFaith Faith and 2 20xScience5 Science.

+1 20xFood Food and +1 20xProduction Production from Spices in addition to +1 20xFood Food and +1 20xGold Gold to Sugar tiles worked by the city.

TradeRoute Trade Routes gain +50% increased range.

When any TradeRouteTrade Route originating here and targeting another Civilization is completed, receive a 20xTourism Tourism boost with the civilization based on your recent 20xCulture Culture and 20xTourism Tourism output.

Incoming Trade Routes generate +1 20xGold Gold for the the city and +1 20xGold Gold for the Trade Route owner.

Assyrian (Civ5)

Assyrian

Ashurbanipal Treasures of Nineveh

When you conquer a City, gain either a Technology already known by the owner or, if impossible, a large 20xScience5 Science boost.

All Great Works produce +3 20xScience5 Science.

Siege Tower.

Unique support unit. Does not replace any existing unit. May only be built by the Assyrians and is available at Military Theory.

Nearby units you own gain +40% 20xStrength5 Combat Strength versus cities when the Siege Tower is adjacent to a City, and +20% 20xStrength5 Combat Strength versus cities when the Siege Tower is two tiles away from a City.

Starts with the Medic I and Medic II promotions in addition to an Extra Sight promotion.

May only have two Siege Towers active at a time.

Royal Library, replaces School of Philosophy.
3 20xCulture Culture, 5 20xScience5 Science, and 1 GreatPeople Great Scientist Point.

+1 20xScience5 Science for every 2 20xPopulation Citizens in the city, and all Libraries produce +3 20xScience5 Science.

Grants a free Library.

Every Great Work of Writing you control grants +5 XP to units created in any City (maximum of +45 XP).

Has 3 slots for Great Works of Writing, and comes with The Flood Tablet.

Is available earlier than the School of Philosophy which it replaces, being unlocked at Writing rather than Philosophy.

+3 20xProduction Production and +3 20xScience5 Science if Themed.

Austrian (Civ5)

Austrian

Maria Theresa Habsburg Diplomacy

+50% rewards from City-State quests.

Can use 20xGold Gold to arrange Marriages with City-States. While at peace with the City-State, Marriages eliminate Influence Influence decay, grant +1 Delegate to the World Congress, and provide a +15% GreatPeople Great Person Rate boost in the Capital Capital.

Hussar, replaces Curaissier.

+4 20xStrength5 Combat Strength and +4 20xRangedStrength5 Ranged Combat Strength.

Starts with Promotions that give +1 Sight, +15% 20xStrength5 combat bonus when attacking, +1 20xMovement5 Movement, and the ability to ignore Zone of Control.

Coffee House, replaces Grocer.

3 20xFood Food.

+33% GreatPeople Great People generation in this City.

10% of this city's 20xCulture Culture is converted into 20xScience5 Science every turn.

Carries over 15% of 20xFood Food after City growth (effect stacks with Aqueduct).

Requires an Aqueduct in the city.

Reduces 20xUnhappiness5 Poverty.

Nearby Tobacco provides +3 20xGold Gold, Coffee +1 20xGold Gold and +2 20xProduction Production, Bananas +2 20xGold Gold, and Tea +2 20xGold Gold and +1 20xProduction Production.

1 Merchant Specialist slot.

4 20xGold Maintenance.

Babylonian (Civ5)Babylonian Nebuchadnezzar II Ingenuity

Receive a free Great Scientist when you discover Writing.

Earn GreatPeople Great Scientists 50% faster.

20xGold Gold investments in Buildings reduce their 20xProduction Production cost by an additional 15%.

Bowman, replaces Composite Bowman.

+1 20xStrength5 Combat Strength and +2 20xRangedStrength5 Ranged Combat Strength.

Starts with the Indirect Fire Promotion (allows ranged attacks over obstacles. -10% 20xRangedStrength5 Ranged Combat Strength).

Walls of Babylon, replaces Walls.
Increases the 20xStrength5 Defense of the City by +15 and Hit Points by +75.

+1 20xScience5 Science.

Provides 1 Scientist Specialist slot.

Scientist Specialists in this city generate +2 20xGold Gold.

Increases the Military Unit Supply Cap from 20xPopulation Population in this City by 10%.

1 20xGold Maintenance.

Brazilian (Civ5)

Brazilian

Pedro II Carnival

When a GoldenAge5 Golden Age begins, 40% of GoldenAge5 Golden Age points are converted into 20xGold Gold and 20xTourism Tourism, and cities gain ten turns of Carnival.

+25% 20xCulture Culture and -50% 20xUnhappiness5 Unhappiness from needs in cities during Carnival.

Bandeirantes, Replaces Explorer.

+2 20xStrength5 Combat Strength and +1 20xMovement5 Movement.

Generates 20xGold Gold, 20xScience5 Science, and 20xCulture Culture in the nearest owned City whenever you reveal tiles with this unit.

Can build Mines, Quarries, Brazilwood Camps, and Forts in owned territory.

Starts with all of the promotions that the Explorer has in addition to the Survivalism III promotion, however it does not have the Embarkation with Defense (can embark onto water tiles and the unit defends at double strength while embarked) Promotion.

Brazilwood Camp.

Can only be built on Jungle or Forest tiles. Must be built next to a Luxury Resource, and can not be adjancent to another Brazilwood Camp.

Unlocks at Calendar.

Provides a base +1 20xGold Gold.

+2 20xCulture Culture with Acoustics, Radio, and Physics.

Provides 1 Brazilwood Resource.

Brazilwood resources grant a base +1 20xGold Gold.

The monopoly bonus for Brazilwood grants +2 20xCulture to all resource tiles.

The Hexxon Refineries Corporation grants an additional +1 20xProduction Production to the Brazilwood recource.

Byzantine (Civ5)Byzantine Theodora Patriarchate of Constantinople

Is always eligible to found a Religion, and receives an additional Belief when founding a Religion. Is also allowed to choose from Beliefs already in other Religions.

-15% 20xFaith Faith purchase costs, and may purchase unlocked GreatPeople Great People with 20xFaith Faith as early as the Classical Era.

Cataphract, replaces Knight.

+5 20xStrength5 Combat Strength.

Starts with the Cover I promotion, benefits from defensive terrain bonuses, and gains a +30% 20xStrength5 combat bonus when on open terrain.

Has slightly smaller of a damage Penalty vs Cities (-25% as opposed to -33%).

-1 20xMovement5 Movement.

Basilica, replaces Temple.

2 20xCulture Culture and 3 20xFaith Faith.

+1 20xFaith Faith for every 3 20xPopulation Citizens.

Provides +1 20xCulture Culture and +1 20xGold Gold to all Incense, Wine, and Amber tiles worked by this City.

Reduces 20xUnhappiness5 Religious Unrest, doubles Religious Pressure generated by TradeRoute Trade Routes, and generates +25% religious pressure.

1 20xGoldmaintenance.

Carthaginian (Civ5)Carthaginian Dido Phoenician Heritage

Cities produce 125 20xGold Gold when founded, scaling with Era.

All owned coastal Cities receive a free Lighthouse.

The TradeRoute Trade Route resource diversity modifier is either doubled if the value is positive or halved if negative.

Quinquereme, replaces Trireme.
Available earlier, unlocking at Fishing rather than Sailing, and is slightly cheaper, costing only 80 20xProduction Production as opposed to 90 20xProduction Production.

Starts with the Reconnaissance (gains experience from exploration) and Heavy Assault (+25% 20xStrength5 when attacking and +25%20xStrength5 Combat Strength versus cities) Promotions.

Great Cothon, replaces East India Company.

Incoming TradeRoute Trade Routes generate +5 20xGold Gold for this city and +3 20xGold Gold for the TradeRoute Trade Rout owner.

The Resource Diversity Modifier for Trade Routes from this City is either increased by +25% if the modifier is positive or decreased by -25% if negative.

All Harbors gain +3 20xProduction Production and all Lighthouses gain +2 20xCulture Culture.

Provides a free copy of all Luxury Resources around the City.

Reduces 20xUnhappiness5 Poverty.

Available earlier (unlocking at Currency), and requires a Market as opposed to a Customs House.

Grants two additional TradeRoute Trade Routes.

Chinese (Civ5)

Chinese

Wu Zetian Mandate of Heaven

Creating Great Works or gaining Cities grants "We love the Empress Day" and +1 20xFood Food and 20xCulture Culture in all Cities.

These bonuses decline by 75% every era.

"WLTED" also grants +10% 20xFood Food.

Chu-Ko-Nu, replaces Crossbowman.

-1 20xRangedStrength5 Ranged Combat Strength.

Starts with the Logistics (-30% 20xRangedStrength5 Ranged Combat Strength and can attack twice in one turn) Promotion.

Paper Maker, replaces Library.

2 20xScience5 Science and 1 20xCulture Culture.

+1 20xGold Gold for every 4 20xPopulation Citizens in the city.

Reduces 20xUnhappiness5 Illiteracy slightly.

1 Scientist specialist.

Requires a Council in this city.

10% more 20xGold Gold generated in this city during "WLTED".

Costs 1 20xGold Maintenance.

Danish (Civ5)

Danish

Harald Bluetooth Viking Fury

Embarked units have +1 20xMovement5 Movement and pay just 1 20xMovement5 movement point to Disembark.

All Melee Land Units gain the Viking Promotion, and all Naval Melee Units gain the Longboat Promotion.

Viking Promotion:

No 20xMovement5 Movement Cost to Pillage. Gains +25% 20xStrength5 Combat Strength when on Pillaged tiles. +5 HP when healing in neutral territory.

Longboat Promotion:

No Movement Cost to Pillage. Gains +25% 20xStrength5 Combat Strength when attacking or defending on Coastal tiles. Recovers HP twice as fast when healing on Coastal tiles.

Berserker, replaces Longswordsman.

Is available earlier and is slightly cheaper than the Longswordsman which it replaces.

Has +1 20xMovement5 Movement and starts with the Amphibious and Charge I Promotions in addition to the Shock I Promotion that the Longswordsman already gets.

Runestone, replaces Lighthouse.

2 20xCulture Culture.

When a unit created by this City Pillages a tile, gain 30 20xGold Gold and 20xCulture Culture in this city, scaling with Era.

+25% 20xProduction Production towards Land and Naval Melee Units.

+2 20xFood Food and +1 20xGold Gold from Coast and Ocean Tiles.

Forms a 20xCityConnection City Connection with the Capital Capital over water.

The City does not have to be built on a Coastal Tile in order for a Runestone to be constructed in it, unlike the Lighthouse which the Runestone replaces.

Costs 1 20xGold Maintenance.

Egyptian (Civ5)Egyptian Ramesses II Monument Builders

+20% 20xProduction Production towards Wonder construction, increasing to +40% during GoldenAge5 Golden Ages.

Artifacts gain +5 20xScience5 Science and 20xCulture Culture, and Landmarks gain +5 20xGold Gold and 20xTourism Tourism.

War Chariot, replaces Chariot Archer.

Does not require horses.

+1 20xStrength5 Combat Strength and +1 20xRangedStrength5 Ranged Combat Strength.

+1 20xMovement5 Movement.

Starts with the Gift of the Pharaoh (receive 20xProduction Production in your Capital Capital when you defeat an enemy unit) Promotion.

Burial Tomb, replaces Caravansary.

1 20xFaith Faith and 1 20xGold Gold.

Contains 1 Great Work of Art or Artifact slot.

Receive a free unique Egyptian Artifact when constructed.

When a Land based TradeRoute Trade Route originating here and targeting another Civilization is completed, receive a 20xTourism Tourism boost with the Civ based on your recent 20xCulture Culture and 20xTourism Tourism output.

Land based TradeRoute Trade Routes gain +50% increased range and +2 20xGold Gold.

Merchant Specialists in this city gain +1 20xGold Gold.

+1 20xGold Gold and +1 20xFood Food for every 2 Tundra or Desert Tiles worked by this City.

Nearby Truffles provide +2 20xGold Gold, Cotton provides +1 20xProduction Production and +1 20xCulture Culture, and Furs provide +1 20xGold Gold and +1 20xProduction Production.

English (Civ5)

English

Elizabeth Perfidious Albion

All Naval and Embarked Units gain +1 20xMovement5 Movement, and Naval Unit 20xGold Gold maintenance is reduced by 25%.

Foreign Spies operate 25% slower in owned Cities.

Spies are faster and operate one Rank higher than normal.

Starts the game with a Spy.

Ship of the Line, replaces Frigate.

Starts with the Logistics (-30% 20xRangedStrength5 Ranged Combat Strength and can attack twice in one turn) Promotion as well as an Extra Sight Promotion.

+4 20xStrength5 Combat Strength and +4 20xRangedStrength5 Ranged Combat Strength.

White Tower, replaces National Intelligence Agency.

2 20xCulture Culture and +15 20xStrength5 Defense to this City.

Contains 1 Great Work of Art or Artifact slot.

Provides The Crown Jewels Great Work of Art for free.

Reduces 20xUnhappiness5 Distress in all Cities.

Slows enemy spy effectiveness by 15%, provides an additional spy, and levels up all existing spies.

Owned spies are much more likely to assassinate GreatPeople Great People via Advanced Actions.

+100 20xScience5 and 20xGold Gold when you steal a Great Work or 20xScience5 Technology, complete a City-State coup or Election Rigging, or kill a foreign Spy in this city (+25 20xGold / 20xScience5 for Advanced Actions), all scaling with Era.

All Constabularies, Castles, and Armories each gain +3 20xCulture Culture.

Only 1 allowed per player.

Requires a base nation wide 20xPopulation Population of 35 or greater in order to be built.

The 20xProduction Production cost and 20xPopulation Population Requirements increase based on the number of cities you own.

Ethiopian (Civ5)Ethiopian Haile Selassie Solomonic Wisdom

When you complete a Policy Branch, adopt a Belief, or choose your first Ideology, receive a free Technology.

+1 20xFaith Faith from Strategic Resources.

Mehal Sefari, replaces Fusilier.

Slightly cheaper to produce than the Fusilier which it replaces.

+5 20xStrength5 Combat Strength.

Starts with the Cover I Promotion in addition to other Promotions that give combat bonuses when fighting in their own territory as well as an additional combat boost when fighting near the Capital.

+50% 20xStrength5 Strength versus Mounted Units.

Stele, replaces Monument.

2 20xCulture Culture and 3 20xFaith Faith.

The 20xCulture Culture costs of acquiring new tiles is reduced by 33% in this City.

+25% 20xFaith Faith during GoldenAge5 Golden Ages.

French (Civ5)

French

Napoleon Bonaparte Esprit de Corps

When you conquer a City, gain GreatPeople Great Writer/Artist/Musician Points in the Capital Capital and a temporary boost to 20xCulture Culture and 20xProduction Production in all Cities.

+10% Damage for every subsequent attack against a single target during a turn.

Musketeer, replaces Tercio.

+5 20xStrength5 Combat Strength.

+50% 20xStrength5 Strength versus Mounted Units.

Starts with the Lightning Warfare (+15% Combat Bonus when attacking, +1 20xMovement5 Movement, and Ignore enemy Zones of Control) Promotion.

Costs slightly more 20xProduction Production but obsoletes later than the Tercio which it replaces.

Chateau.

Must be built adjacent to a Luxury resource, but not adjacent to another Chateau.

+2 20xCulture Culture, +3 20xGold Gold, and +3 20xFood Food.

Provides the same +50% 20xStrength5 defense bonus to units stationed on this tile that a Fort does.

Gains +2 20xGold Gold and +2 20xCulture Culture with Flight.

Unlocks at Chivalry.

German (Civ5)German Otto Von Bismarck Realpolitik

Receive +2 GoldenAge5 Golden Age Points, +2 20xScience5 Science, and +2 20xCulture Culture in the Capital for every City-State you are allied with, and +1 of the same yields for each City-State friend. Bonus scale with Era.

For every 3 City-State alliances, receive 1 additional Delegate in the World Congress.

Panzer, replaces Tank.
+5 20xStrength5 Combat Strength and +1 20xMovement5 Movement.

Starts with the Armor Plating I (+25% 20xStrength5 Combat bonus when defending) Promotion.

Is available Earlier than the Tank which it replaces.

Hanse, replaces Customs House.

3 20xCulture Culture and 5 20xGold Gold.

+3% 20xProduction Production for each TradeRoute Trade Route from this City to a City-State.

When any TradeRoute Trade Route originating here and targeting another Civ is completed, receive a 20xTourism Tourism boost with the Civ based on your recent 20xCulture Culture output.

Incoming TradeRoute Trade Routes generate +2 20xGold Gold for the City and +2 20xGold Gold for the Trade Route owner.

10% of the city's 20xGold Gold output is added to the city's 20xScience5 Science every turn.

Reduces 20xUnhappiness5 Poverty.

Requires a Market.

2 Merchant Specialist slots.

Greek (Civ5)

Greek

Alexander the Great Hellenic League

Influence City-State Influence degrades at half and recovers at twice the normal rate.

Each City-State alliance boosts the 20xStrength5 Strength of owned and allied Units by +5% (up to a maximum 25% total 20xStrength5 Strength bonus).

All City-State territory treats your units as friendly units, allowing them to gain the friendly territory healing bonus within the borders of any CS even if you are at war with the one in question.

Hoplite, replaces Spearman.

+3 20xStrength5 Combat Strength.

Starts with the Great Generals II and Discipline (+5% 20xStrength5 Combat Strength, and an additional +5% 20xStrength5 Combat Strength when adjacent to a friendly unit) Promotions.

Acropolis, replaces Amphitheater.

3 20xCulture Culture, 3 20xTourism Tourism, and +10 20xStrength5 Defense to this City.

+33% Great Writer spawn rate in the City, and all Writers' Guilds produce +1 20xGold Gold.

Has 2 slots for Great Works of Writing.

When any unit defeats another unit, gain +5 Border Growth Only Culture, scaling with era.

If a unit created by this city defeats an enemy unit, also recieve 25 20xCulture Culture, scaling with Era.

Nearby Dye and Silk provide +1 20xCulture Culture and +1 20xGold Gold, and all sources of Lapis Lazuli worked by this City provide +2 20xCulture Culture.

+2 20xCulture Culture if Themed

Costs 1 20xGold Maintenance.

Indian (Civ5)

Indian

Gandhi Font of Dharma

Starts with a Pantheon and GreatPeople Great Prophets require 50% less 20xFaith Faith.

Each Follower of your primary religion in a City increases Religious Pressure and 20xFood Growth.

Cannot build Missionaries.

Naga-Malla, replaces Cuirassier.

+7 20xStrength5 Combat Strength, +3 20xRangedStrength5 Ranged Combat Strength, and can move after attacking.

Does not require Horses, and is available earlier Than the Cuirassier which it replaces.

Starts with Feared Elephant (enemy units receive -10% 20xStrength5 Combat Strength when adjacent to this unit) Promotion.

-1 20xMovement5 Movement.

Harappan Reservoir, replaces Aqueduct.

4 20xFood Food and 2 20xProduction Production.

Carries over 20% of 20xFood Food after City growth and +25% of the current 20xProduction Production of the City is added to the City's current Production.

+1 20xProduction Production from nearby Flood Plains and +2 20xFood Food from Lakes, Oasis, and Farms worked by this City.

Reduces 20xUnhappiness5 Poverty Slightly.

1 20xGold Maintenance.

Indonesian (Civ5)Indonesian Gajah Mada Spice Islanders

When you found or conquer a City, one of three unique Luxuries will appear next to or under the City.

Kris Swordsman, replaces Swordsman.

Starts with the Mystic Blade (promotion is replaced with a randomly chosen new promotion after the unit completes its first combat) Promotion.

Candi, replaces Garden.

2 20xFaith Faith and 2 20xCulture Culture.

A Clove, Pepper or Nutmeg Resource will appear near or under this City when built.

+25% GreatPeople Great People generation in the City, and +20% to 20xCulture Culture and 20xFaith Faith during 'We Love the King Day'.

+1 20xFood Food and +1 20xGold Gold from Citrus and Cocoa worked by this city.

2 20xGold Maintenance.

Japanese (Civ5)Japanese Oda Nobunaga Shogunate

+1 20xCulture Culture and 20xFaith Faith from Defense and Military Training Buildings.

When a Great Admiral or Great General is born, receive GreatPeople Great Artist, Writer, and Musician Points in your Capital Capital.

Samurai, replaces Longswordsman.

+4 20xStrength5 Combat Strength.

Starts with the Great Generals II and Quick Study (earns experience toward promotions 50% faster) Promotions in addition to the Shock I Promotion that the Longswordsman already has.

Dojo, replaces Armory.

3 20xCulture Culture and 5 20xScience5 Science.

Does not require a Barracks in order to be built.

Grants +25 Experience to all military units trained in the City.

Reduces 20xUnhappiness5 Crime.

All Mounted, Melee, Gun, and Armor units trained in this city gain the Eight Virtues of Bushido (promotion is replaced with a randomly chosen new promotion after the unit completes its first combat) Promotion.

Increases the Military Unit Supply Cap by 2.

When Units Promote, Gain 20xCulture Culture and 20xScience5 Science based on their current level.

2 20xGold Maintenance.

Korean (Civ5)

Korean

Sejong the Great Scholars of the Jade Hall

+1 20xScience5 Science from Specialists, increasing by +1 in the Medieval, Industrial, and Atomic Eras.

+30% GreatPeople Great People during GoldenAge5 Golden Ages, and +50 GoldenAge5 Golden Age Points when a GreatPeople Great Person is born, scaling with Era.

Hwach'a, replaces Trebuchet.

-1 20xRangedStrength5 Ranged Combat Strength.

Starts with a number of Promotions that make it stronger against land units, but weaker against cities than the Trebuchet which it replaces.

Starts with the Cover I and Logistics (-30% 20xRangedStrength5 Ranged Combat Strength and may attack twice in one turn) Promotions.

Seowon, replaces University.

2 20xFaith Faith and 3 20xScience5 Science.

Available Earlier than the University which it replaces.

Has 1 Scientist Specialist slot.

+15% 20xScience5 Science in this City during GoldenAge5 Golden Ages.

+1 20xScience5 Science from Jungle tiles worked by the City.

Gain 50% of the 20xScience5 Science output of the City as an instant boost to your current Research when a 20xPopulation Citizen is born in this City.

+1 20xScience5 and +1 20xProduction from Great Works in this City.

Reduces 20xUnhappiness5 Illiteracy.

2 20xGold Maintenance.

Mongolian (Civ5)Mongolian Genghis Khan Mongol Terror

Mounted Ranged Units (and Helicopter Gunships/Armored Cars) gain +2 20xMovement5 Movement and ignore Zone of Control.

City-States surrender via Heavy Tribute.

Receive 250% of Heavy Tribute yields in Capital Capital when a City-State is acquired, scaling with Era.

Permanent +10 to all City-States reluctance to yielding to your Heavy Tribute demands every time you forcefully Annex a City-State.

Khan, replaces Great General.

+3 20xMovement5 Movement and heals adjacent units for an additional 10 HP (stacks with the Medic I and Medic II Promotions) per turn.

Ger, replaces Granary.

1 20xFood Food, 1 20xFaith Faith, and no Maintenance cost.

15% of 20xFood Food is carried over after a new 20xPopulation Citizen is born.

The 20xGold Gold and 20xCulture Culture Cost of acquiring new tiles is reduced by 25% in this City.

Allows 20xFood Food to be moved from this City along TradeRoute Trade Routes inside your Civilization.

+1 20xFood Food from Cattle, Sheep, Horses, Wheat, Bananas, Deer, and Bison worked by this City.

Moroccan (Civ5)Moroccan Ahmad al-Mansur Gateway to Africa

+1 to all Yields in Capital Capital per unique Trade Route partner, scaling with Era.

TradeRoute Trade Route yields to or from Moroccan cities are not affected by distance.

Can plunder Trade Units connected to unowned cities without declaring war.

Berber Cavalry, replaces Cavalry.

+3 20xStrength5 Combat Strength and +3 20xRangedStrength5 Ranged Combat Strength.

Receives a +25% 20xStrength5 Combat boost when fighting in Moroccan territory.

Ignores rough terrain movement cost penalties.

Kasbah.

+1 20xFood Food, +2 20xProduction Production, +2 20xGold Gold, and +2 20xCulture Culture.

+2 20xGold Gold to adjacent Fishing Boats and +1 20xCulture Culture to adjacent Coast tiles.

Provides a +30% defense bonus to units stationed on its tile.

Deals 5 damage to adjacent enemy military units.

Connects any Luxury or Strategic resources underneath it to your trade network.

Can only be built adjacent to an owned City.

+1 20xCulture Culture and +1 20xGold Gold at Architecture, and +1 20xCulture Culture at Radio.

Unlocks at Chivalry.

Persian (Civ5)

Persian

Darius I Achaemenid Legacy

GoldenAge5 Golden Ages last 50% longer, and 10% of your 20xGold Gold income converts into GoldenAge5 Golden Age Points every turn.

During a GoldenAge5 Golden Age, your Units receive +1 20xMovement5 Movement and a +15% 20xStrength5 Combat Strength bonus.

Immortal, replaces Spearman.

+2 20xStrength5 Combat Strength.

Heals an additional +10 HP per turn.

Starts with the Armour Plating I (+25% 20xStrength5 Combat Bonus when defending) Promotion.

Satrap's Court, replaces Courthouse.

1 20xGold Gold and 1 20xHappiness Happiness.

+1 20xGold Gold and +1 GoldenAge5 Golden Age Points for every 5 20xPopulation Citizens in this City.

+1 20xGold Gold for each Scientist, Engineer, and Merchant Specialist in this City.

Eliminates Extra 20xUnhappiness5 Unhappiness from an Occupied City (if this City is Occupied).

Can be built in any City, including non-Occupied ones.

1 Merchant Specialist slot.

Polish (Civ5)

Polish

Casimir III Solidarity

Gain a free Social Policy in the Classical Era, and every other Era after.

Gain two additional free Tenets when you adopt an Ideology for the first time.

Winged Hussar, replaces Lancer.

+5 20xStrength5 Combat Strength and +1 20xMovement5 Movement.

Starts with the Heavy Charge (forces defenders to retreat when this Unit inflicts more damage than it receives, and if a defender cannot retreat it takes extra damage) and Formation I Promotions.

Ducal Stable, replaces Stable.

3 20xProduction Production.

+50% 20xProduction Production and +15 XP for Mounted Melee Units.

Nearby Horses, Sheep, and Cattle Provide +3 20xProduction Production and +3 20xGold Gold.

Increases the Military Unit Supply Cap from 20xPopulation Population in this City by 10%.

Provides 1 free Horse.

2 20xGold Maintenance.

Polynesian (Civ5)Polynesian Kamehameha Wayfinding

Can always Embark and move over Oceans, and Embarked Units gain +1 Sight while Embarked.

+2 20xFood Food from Fishing Boats and Atolls, and Melee Naval Units can construct Fishing Boats.

No 20xUnhappiness5 Unhappiness from Isolation.

Maori Warrior, replaces Pikeman.

+4 20xStrength5 Combat Strength.

Slightly cheaper than the Pikeman which it replaces snd unlocks at Chivalry instead of Steel.

Starts with the Haka War Dance (-15% 20xStrength5 Combat Strength for adjacent enemy units) Promotion.

Has no +50% 20xStrength5 Strength vs Mounted Units.

Moai.

+1 20xCulture Culture and +1 20xProduction Production.

+1 20xCulture Culture for each adjacent Moai.

If within 3 tiles of a Moai, all Polynesian units gain +20% 20xStrength5 Combat Strength.

+1 20xProduction Production at Engineering, +1 20xCulture Culture at Astronomy, +1 20xCulture Culture at Architecture, and +1 20xGold Gold at Flight.

Unlocks at Construction.

Portuguese (Civ5)Portuguese Maria I Mare Clausum

When a TradeRoute Trade Route Unit moves, receive +4 20xScience5 Science, 20xGold Gold, and Great Admiral Points (for Cargo Ships), and Great General Points (for Caravans), scaling with Era.

Nau, replaces Caravel.

+5 20xStrength5 Combat Strength.

Starts with the Extra Sight and Withdraw Before Melee Promotions.

Starts with the Exotic Cargo unique promotion, which gives the ship the ability to sell exotic goods for 20xGold Gold and XP when adjacent to City-State lands. The amount of 20xGold and XP gained is based on the distance from the Portuguese Capital Capital. If possible, when a Nau sells its exotic cargo to a city state, a Feitoria is automatically created in its territory. Each Nau can perform the Exotic Cargo ability twice.

Feitoria.

+3 20xProduction Production and +3 20xGold Gold.

Provides a +25% defense bonus.

Fishing Boats have +2 20xProduction Production and Coastal tiles have +1 20xGold Gold.

Makes its tile and all the tiles around it within a radius of 2 visible to the player.

+2 20xCulture Culture at Printing Press, +2 20xGold Gold at Astronomy, and +2 20xProduction Production at Industrialization.

Can only be built on a coastal tile without a resource, and not adjacent to another Feitoria.

If built in owned lands by a worker, adjacent coastal water and lake tiles gain +1 20xGold Gold and adjacent Fishing Boats gain +1 20xProduction Production.

If built by Naus inside of a City-State, provides 1 copy of each Luxury Resource type that City-State owns. The Luxury Resource copies cannot be traded.

TradeRoute Trade Routes to City-States with a Feitoria produce bonus 20xProduction Production and 20xFood Food based on your 20xGold Gold income from the TradeRoute Trade Route.

Unlocks at Compass.

Roman (Civ5)

Roman

Augustus Caesar The Glory of Rome

When you conquer a City, the City retains all Buildings and you immediately acquire additional territory around the City.

+15% 20xProduction Production towards Buildings present in the Capital.

Legion, replaces Swordsman.

+2 20xStrength5 Combat Strength.

Can build roads and forts.

Starts with the Cover I and Pilum (10 damage to adjacent enemy units every turn you are fortified) Promotions.

Colosseum, replaces Arena.

3 20xCulture Culture, 3 20xProduction Production, and 2 20xTourism Tourism.

When a unit defeats an enemy unit in battle, gain +5 GoldenAge5 Golden Age Points in this City, scaling with Era; If the unit was created by this City, also gain +10 Great General points (if land) or Great Admiral points (if sea), scaling with Era.

City connections produce +2% more 20xGold Gold.

+2 20xProduction Production for Barracks, Forge, and Armory.

Nearby Perfume provides +1 20xCulture Culture and +1 20xGold Gold, and Olives worked by this City have +1 20xFood Food and +1 20xGold Gold.

Reduces 20xUnhappiness5 Boredom Slightly.

1 20xGold Maintenance.

Russian (Civ5)Russian Catherine Siberian Riches

All Strategic Resources provide double their normal quantity.

Border growth rate is +25% faster and receive +20 20xScience5 Science when you acquire a tile naturally, scaling with Era.

Cossack, replaces Cavalry.

+5 20xStrength5 Combat Strength and 20xRangedStrength5 Ranged Combat Strength.

+33% 20xStrength5 Combat bonus when attacking damaged units.

25% Chance to force an enemy unit to retreat after taking ranged damage. If the enemy unit cannot retreat, it takes 50% more damage than normal.

Ostrog, replaces Arsenal.

3 20xProduction Production.

Increases the 20xStrength5 Defense of the City by +25 and Hit Points by +200.

Increases the City's 20xRangedStrength5 Ranged Strike Range by 1, and allows Indirect Fire.

+1 20xProduction Production and +1 20xGold Gold from Camps, Mines, Lumbermills, and Strategic Resources.

Enemy Land Units must expend 1 20xMovement5 extra Movement per Tile if they move into a Tile worked by this City.

Reduced is cheaper to produce and costs less Maintenance than the Arsenal which it replaces. In addition, it is also available earlier.

Increases the Military Unit Supply Cap from 20xPopulation Population in this City by 15%.

5 20xGold Maintenance.

Siamese (Civ5)Siamese Ramkhamhaeng Father Governs Children

Influence Influence with City-States starts at 40.

Yields from friendly and allied City-States increased by 75%.

The 20xStrength5 Combat Strength of Allied City-State Capitals is increased by +25%.

+10 Experience to Units gifted from City-States.

Naresuan's Elephant, replaces Knight.

+2 20xStrength5 Combat Strength and -1 20xMovement5 Movement.

+50% 20xStrength5 Combat Strength bonus against other mounted Units.

Starts with the Feared Elephant (enemy units receive -10% 20xStrength5 Combat Strength when adjacent to any unit with this promotion) Promotion.

Wat, replaces Constabulary.

1 20xCulture Culture, 1 20xFaith Faith and 2 20xScience5 Science.

Reduces enemy spy stealing rate by 50%, and prevents the destruction of Building construction by Spy Advanced Actions.

+2 20xScience5 Science from Temples and Shrines in this City, and +1 20xCulture Culture from Jungle and Forest tiles worked by the City.

Reduces 20xUnhappiness5Crime.

1 Scientist Specialist slot.

2 20xGold Maintenance.

Songhai (Civ5)Songhai Askia River Warlord

Triple 20xGold Gold from pillaging Encampments and Cities.

Land Units gain the War Canoe and Amphibious promotions, and ignore terrain costs when adjacent to Rivers.

Rivers create 20xCityConnection City Connections.

Mandekalu Cavalry, replaces Horseman.

+1 20xStrength5 Combat Strength.

No combat penalty versus cities.

Starts with the Raider Promotion.

Raider Promotion:

Flank attack bonus increased by 150%. Steal 20xGold Gold equal to 50% of the damage inflicted on a city, capping at City's 20xStrength5 Defense x 10. Is able to use enemy roads

Tabya, replaces Stone Works.

1 20xCulture Culture.

+1 20xProduction Production to all River tiles near the city, and +10% 20xProduction Production when constructing Buildings in the City.

Allows 20xProduction Production to be moved from this city along TradeRoute Trade Routes inside your civilization

Nearby Marble, Salt, and Jade provide +1 20xProduction Production and +1 20xGold Gold, and Stone worked by this City provides +2 20xProduction Production.

1 20xGold Maintenance.

Spanish (Civ5)Spanish Isabella Reconquista

Only your Religion can spread to owned Cities or allied City-States.

Gaining or founding cities generates 20xFaith Faith and 20xFood Food, and converts them to your official religion.

May purchase Naval Units with 20xFaith Faith.

Conquistador, replaces Knight.

+5 20xStrength5 Combat Strength and +2 Sight.

Can found new cities on a foreign continent that does not contain the Spanish Capital.

Has the Embarkation with Defense (Can embark onto water tiles and the unit defends at double strength while embarked) Promotion.

No damage penalty when attacking cities.

Cities founded using the Conquistador start with 3 20xPopulation Citizens, claim additional territory, and receive a wide selection of automatically constructed buildings.

Note: the bonuses for constructing buildings from the Progress and Industry Policy branches do not apply to the buildings automatically constructed in City's founded by a Conquistador.

Mission, replaces Castle.

Increases the 20xStrength5 Defense of the City by +18 and Hit Points by +125.

Increases the City's 20xRangedStrength5 Ranged Strength by 100%.

Contains 1 Great Work of Art or Artifact slot.

Gain 3x the 20xFaith Faith and 20xGold Gold output of the City, respectively, as an Instant Boost every time a 20xPopulation Citizen is born in this City.

Boosts the Religious Pressure and Resistance of this City by 15%.

Does not require Walls in order to be built, can be purchased with 20xFaith Faith, and costs less 20xProduction Production than the Castle which it replaces.

Increases the Military Unit Supply Cap from 20xPopulation Population in this City by 10%.

No 20xGold Maintenance.

Swedish (Civ5)Swedish Gustavus Adolphus Lion of the North

Land Melee Units receive +20% 20xStrength5 Strength when Attacking, and Siege Units have +1 20xMovement5 Movement.

If a Great General is born, all Military Units are healed and receive +15 XP.

Great Generals combat bonus increased by +15%.

Carolean, replaces Tercio.

+4 20xStrength5 Combat Strength.

Starts with the Grenadier (when you advance after killing a unit, all newly-adjacent enemy units immediately take 10 damage) and March Promotions.

+15% 20xStrength5 Combat Strength when stacked on the same tile as a Great General.

Skola, replaces Public School.

Reduced maintenance and Production cost than the School, which it replaces.

+1 20xCulture Culture for every 3 20xPopulation Citizens in this City, and +1 20xScience5 Science for every 20xPopulation Citizen in the City.

Reduces 20xUnhappiness5 Illiteracy.

2 Scientists Specialist slots.

5 20xGold Maintenance.

Aztec (Civ5)

Aztec

Montezuma Sacrificial Captives

Receive 20xGold Gold and 20xFaith Faith for each enemy unit you kill (150% of Unit's 20xStrength5 Combat Strength).

When you complete a favorable Peace Treaty, a GoldenAge5 Golden Age begins.

Jaguar, replaces Warrior.

+3 20xStrength5 Combat Strength.

+33% 20xStrength5 Combat Strength when battling in Jungles or Forests.

Heals 25 HP when it kills enemy units.

Starts with the Woodsman Promotion.

Floating Gardens, replaces Water Mill.

3 20xFood Food, 2 20xCulture Culture, and 3 20xProduction Production.

+1 20xFood Food and +1 20xProduction Production for every 4 20xPopulation Citizens in this City, and 10% 20xFood Food during GoldenAge5 Golden Ages.

Each worked Lake tile provides +2 20xFood Food, and River tiles produce +1 20xFood Food.

1 20xGold Maintenance.

Celtic (Civ5)

Celtic

Boudicca Druidic Lore

Has a unique set of Pantheon Beliefs that no one else can benefit from.

Cities with your Religion generate nor receive foreign Religious Pressure.

+3 20xFaith Faith in owned Cities where your Religion is the majority.

Pictish Warrior, replaces Spearman.

+2 20xStrength5 Combat Strength.

Is available earlier than the Spearman which it replaces.

Double 20xMovement5 Movement and +25% 20xStrength5 defense in Hills, Snow, and Tundra (if Forests or Jungle are not present).

Can pillage enemy improvements at no additional movement cost.

When it kills a Unit, earns 200% of opponents' 20xStrength5 Combat Strength as 20xFaith Faith.

Ceilidh Hall, replaces Circus.

4 20xCulture Culture, 2 20xFaith Faith, and 1 20xHappiness Happiness.

Provides a modest sum of 20xCulture Culture when completed and 15 turns of 'We Love the King Day' in this City.

Nearby Ivory provides +3 20xCulture Culture.

Reduces 20xUnhappiness5 Boredom.

Contains 1 Great Work of Music slot.

1 Musician Specialist slot.

Requires an Arena in this City.

2 20xGold Maintenance.

Hunnic (Civ5)

Hunnic

Atilla Scourge of God

Friendly and Enemy 20xUnhappiness5 War Weariness modified by 50%.

Mounted Melee and Armor units capture defeated Units.

Claims adjacent unowned Land tiles when Cities earn a tile of the same type.

Horse Archer, replaces Skirmisher.

+2 20xStrength5 Combat Strength and 20xRangedStrength5 Ranged Combat Strength.

Starts with the Accuracy I promotion.

Does not require Horses.

Eki.

+1 20xProduction Production, +1 20xFood Food, and +1 20xCulture Culture.

Can only be built on flat Grassland or Plain tiles without access to Fresh Water.

Gains additional 20xProduction Production if adjacent to two other Eki. Removes any features on the tile.

Can be built in or adjacent to Hunnic territory.

+1 20xFood Food and +1 20xProduction Production at Chivalry, +1 20xProduction Production at Ecology, +1 20xGold Gold at Economics, and +1 20xFood Food at Fertilizer.

Unlocks at Trade.

Incan (Civ5)

Incan

Pachacuti Great Andean Road

Units ignore terrain costs when on Hills and may cross Mountains.

Cities, Roads, and Railroads may be built on Mountains.

Mountains produce 20xScience5 Science and 20xFood Food, scaling with Era.

Slinger, replaces Archer.

-1 20xStrength5 Combat Strength.

Starts with the Withdraw Before Melee and Logistics (-30% 20xRangedStrength5 Ranged Combat Strength and can attack twice in one turn) Promotions.

Terrace Farm.

+1 20xFood Food and +2 20xProduction Production.

Can only be built on Hills.

Each adjacent Mountain grants a +1 20xFood Food bonus.

+1 20xFood Food per adjacent Terrace Farm, and all adjacent farms gain +1 20xFood Food.

The Civil Service and Fertilizer Technologies both provide the Terrace Farm +1 20xFood Food.

Unlocks at Masonry.

Iroquois (Civ5)Iroquois Hiawatha The Great Warpath

Units ignore terrain costs in Forests and Jungles, and these tiles establish 20xCityConnection City Connections.

Land military units start with the Woodsman promotion, and all Units gain +20% 20xStrength5 Strength if within 3 tiles of a Natural Wonder.

Mohawk Warrior, replaces Swordsman.

+1 20xStrength5 Combat Strength.

+33% 20xStrength5 Combat when fighting on Forest and Jungle tiles.

Does not require Iron.

Longhouse, replaces Herbalist.

2 20xFood Food and 1 20xCulture Culture.

+1 20xProduction Production and +1 20xFood Food from all Forest and Jungle Tiles worked by this City.

+1 20xProduction Production and +1 20xFood Food from Plantations.

Does not provide +1 20xProduction Production to Camps, unlike the Herbalist which it replaces.

Requires a nearby, workable Forest or Jungle tile to be constructed.

1 20xGoldMaintenance.

Mayan (Civ5)

Mayan

Pacal The Long Count

After researching Mathematics, receive a bonus GreatPeople Great Person at the end of every Maya Long Count cycle (every 394 years). Each bonus GreatPeople Great Person can only be chosen once.

Atlatlist, replaces Composite Bowman.

Costs less 20xProduction Production and is available earlier than the Composite Bowman which it replaces.

Receives the Atlatl Strike (+50% Ranged Combat Strength versus Wounded Units) Promotion.

Kuna.

+1 20xScience5 Science and +2 20xFaith Faith.

Can only be constructed in Forests or Jungles, and not adjacent to another Kuna.

+2 20xScience5 Science at Mathematics, +2 20xScience5 Science at Astronomy, +2 20xScience5 Science at Archaeology, and +2 20xCulture Culture at Flight.

Unlocks at Construction.

Dutch (Civ5)

Dutch

William Dutch East India Company

+3 20xCulture Culture and 20xGold Gold for each different Luxury Resource you import or export from other Civilizations or City-States, scaling with Era.

Can import duplicate Resources, and Major Civilization imports count towards Monopolies.

Sea Beggar, replaces Corvette.

+5 20xStrength5 Combat Strength.

Is available earlier than the Corvette which it replaces.

Starts with the Vanguard (+100% 20xStrength5 Combat Strength versus Cities and damage from cities is reduced by 50%), Prize Ships (defeated enemy naval units may join your side), and Supply Promotions.

Polder.

+3 20xFood Food, +2 20xGold Gold, and +1 20xProduction Production.

May be built on tiles with access to fresh water.

+1 20xGold Gold for each adjacent Village or Town (Colonia).

+1 20xProduction Production and +2 20xGold Gold at Economics, and +1 20xCulture Culture at Chemistry.

Unlocks at Guilds.

Ottoman (Civ5)Ottoman Suleiman Tanzimat

Completing a TradeRoute Trade Route grants +150 20xScience5 Science and 20xFood Food to the origin City if international, or 20xCulture Culture and 20xGold Gold if internal. Bonuses scale with Era.

Janissary, replaces Musketman.

+3 20xStrength5 Combat Strength and +1 20xRangedStrength5 Ranged Combat Strength.

+25% 20xStrength5 Combat Strength when attacking and starts with the March (unit will heal every turn, even if it performs an action, but receives a -15% 20xStrength5 Combat Strength penalty when defending) Promotion.

Siege Foundry, replaces Forge.

3 20xProduction Production and 1 20xScience5 Science.

+50% 20xProduction Production towards Siege units.

All Siege units trained in the City receive the Volley Promotion for free.

Nearby Iron and Copper provide +1 20xProduction Production and +1 20xGold Gold.

+2 20xProduction Production from mines worked by this city.

When you construct a Unit in this City, gain 20xScience5 Science equal to 20% of the Unit's 20xProduction Production cost.

1 20xGold Maintenance.

Shoshone (Civ5)Shoshone Pocatello Great Expanse

Founded cities start with additional territory, and land units receive a 20xStrength5 combat bonus when fighting within their own territory.

All recon units can choose rewards from Ancient Ruins.

Comanche Rider, replaces Cavalry.

Can Pillage without spending any Movement points.

Starts with a +1 20xMovement5 Movement Promotion in addition to the Withdraw before Melee Promotion.

Encampment.

+2 20xFood Food, +1 20xProduction Production, and +1 20xCulture Culture.

Can only be built on flat tiles and no two Encampments can be adjacent.

+15% 20xStrength5 Defense to nearby friendly units.

Enemy units take 5 damage if they end their turn next to an Encampment.

+1 20xCulture Culture and +1 20xFood Food at Rifling, +1 20xProduction Production and +1 20xScience5 Science at Ecology.

Unlocks at Military Theory.

Zulu (Civ5)

Zulu

Shaka Iklwa

Melee and Gun units cost 25% less maintenance, and all units require 25% less experience for promotions.

Your military is 50% more effective at intimidating City-States, and you receive 25% more yields from demanding tribute.

Impi, replaces Tercio.

+3 20xStrength5 Combat Strength.

Has a bonus against mounted units and starts with the Spear Throw (+25% 20xStrength5 Combat Strength versus Gunpowder units and, before engaging in melee, this unit has an extra attack) Promotion.

Ikanda, replaces Barracks.

1 20xCulture Culture and 1 20xScience5 Science.

Grants unique promotions to all melee units trained in this City.

Reduces 20xUnhappiness5 Distress slightly.

+15 XP for all units.

+2 to the Military Unit Supply Cap.

Arrives at Bronze Working rather than Military Theory.

1 20xGold Maintenance.

Venetian (Civ5)Venetian Enrico Dandolo Serenissima

Cannot found/annex cities.

TradeRoute Trade Route cap doubled and all Trade Route target restrictions are removed.

Receives a free Merchant of Venice after researching Trade.

Puppet cities have -30% to their Yield penalties, and you can spend 20xGold Gold in them.

All Puppet cities gain 20xHappiness Happiness like normal Cities.

Merchant of Venice, replaces Great Merchant.

Can purchase City-States outright, bringing them under Venetian control as a Puppet.

Is still able to Conduct a Trade Mission like the Great Merchant which it replaces.

Can also construct an improved Town known as a Colonia.

Colonia:

+4 20xFood Food, +4 20xGold Gold, and +3 20xCulture Culture.

Acquires all tiles adjacent to itself when constructed, and can be constructed on unowned tiles adjacent to owned territory.

The Colonia will gain additional 20xGold Gold and 20xProduction Production if built on a Road or Railroad that connects two owned Cities.

Grants additional 20xGold Gold and 20xProduction Production (+1 pre-Industrial Era and +2 during or after the Industrial Era) if a Trade Route, either internal or external, passes over the Colonia's tile.

+2 20xGold Gold at Guilds, +2 20xCulture Culture at Economics, and +2 20xFood Food at Fertilizer.

Piazza San Marco, replaces National Monument.

1 20xCulture Culture, 2 20xFood Food, 2 20xGold Gold, 1 20xScience5 Science, and 2 20xProduction Production.

+33% GreatPeople Great People rate in city.

Enemy spies cannot perform Advanced Spy Actions in this city.

Only buildable in the Capital Capital.

Unlocks access to the Murano Glassworks, Arsenale di Venezia, and Rialto District buildings once Guilds is researched, although only one of those can be built.

Choose one:

Murano Glassworks:

GreatPeople Great Person Improvements and villages worked by all cities gain 2 20xFood Food and 2 20xTourism Tourism.

Contains 2 Great Work of Art or Artifact slots.

+5 20xScience5 Science if themed.

1 Artist Specialist slot.

Rialto District:

Cost of 20xGold Gold purchases in all cities reduced by 10% (15% in your Capital Capital).

Provides 1 World Congress Delegate for every 100 20xGold Gold per turn produced (caps at 25% of all City-States ever alive.

Incoming TradeRoute Trade Routes generate +3 20xGold Gold for this city and +3 20xGold Gold for the Trade Route owner.

1 Merchant specialist slot.

Arsenale di Venezia:

+15% 20xProduction Production and +6 20xStrength5 Defense in this City.

Naval units constructed in any City receive the Venetian Craftsmanship promotion, boosting 20xStrength5 Combat Strength by 10% and 20xMovement5 Movement by 1.

Increases the Military Unit Supply Cap from 20xPopulation Population in this City by 25%.

1 Engineer specialist slot.